About

I am a postgraduate computer science majored student studying in Nanjing, China. My interested research field is computer graphics, including rendering, simulation and VR/AR techniques, since I am really facinated by the beautiful scenery that could be produced by imaging algorithms.

Education

Advanced education

Nanjing Tech University (2021 - present)
Nanjing University of Information Science & Technology (2017 - 2021)

Basic education

Jiangsu Jiangyan No.2 High School (2014 - 2017)
Jiangyan Nan Yuan School (2011 - 2014)
Dongqiao Elementary School (2005 - 2011)

Publications & Projects (Recent)

Project: OpenGL compute shader path tracer (2023)
Project: Material experiments on Shadertoy (2022)
Project: A real-time ARAP mesh deformation using the least squares DSL Opt optimization (2022)
Project: An Editor for competative programming with in-editor support of server compilation and local compilation. (2021)
Project: HUAWEI mindspore opetrator design (2021).
Software certificate: Illumengine-a 3D rendering system with PBR support (2021)
Project (excellent bachelor thesis): An OpenGL based 3D rendering system (2020 - 2021)

Skills

C/C++ (most frequently used), Python, Matlab, Javascript, Java, UE5 (game engine).

Hobbies

calligraphy, violin, anime, jogging and video games.

Author

Yansong Yu

Posted on

2023-09-28

Updated on

2023-10-10

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